graphic design tool
git clone https://git.lucas.co/cce-designer.git
nodes/collision.json (2.1K)
1 {
2 "name": "Collision",
3 "type": "collision",
4 "inputs": 1,
5 "outputs": 1,
6 "params": [
7 { "name": "input", "label": "Input", "default": "", "type": "node", "description": "The geometry whose points or primitives are tested against the collider and grouped." },
8 { "name": "collider", "label": "Collider", "default": "", "type": "node", "description": "The geometry to test against, read as triangles. With nothing connected, or a collider without faces, the input passes through unchanged." },
9 {
10 "name": "method",
11 "label": "Method",
12 "type": "choice:Inside,Proximity",
13 "default": "Inside",
14 "description": "Inside marks elements enclosed by the collider, so it needs a closed collider. Proximity marks elements within Distance of the collider's surface."
15 },
16 {
17 "name": "distance",
18 "label": "Distance",
19 "type": "slider",
20 "default": "0.05",
21 "min": 0.0,
22 "max": 1.0,
23 "step": 0.005,
24 "description": "For Proximity, how near the collider's surface an element must be to count, in world units. Unused by Inside."
25 },
26 {
27 "name": "element_type",
28 "label": "Element Type",
29 "type": "choice:Points,Primitives",
30 "default": "Points",
31 "description": "Points tests each point. Primitives tests each primitive's centroid and groups the hit primitives and their points.",
32 "group": "output"
33 },
34 { "name": "group_name", "label": "Group Name", "default": "collisions", "type": "group", "description": "Name of the group written with the elements that hit. Also written as a primitive group when primitives are tested.", "group": "output" },
35 {
36 "name": "invert",
37 "label": "Invert",
38 "type": "toggle",
39 "default": "false",
40 "description": "Groups the elements that did NOT hit the collider instead of those that did.",
41 "group": "output"
42 },
43 {
44 "name": "highlight",
45 "label": "Highlight",
46 "type": "toggle",
47 "default": "true",
48 "description": "Tints the grouped points red so the contact shows in the viewport. Off leaves colours untouched.",
49 "group": "display"
50 }
51 ]
52 }