widget gallery and compositor test bench
refactor: build the app with Application::create
Application::new(qh, sender) took the session's Wayland queue handle,
which no client ever used, and calloop's sender; cce-ui is retiring it
for create(sender: AppSender<_>), which names no window system. The
body is unchanged: an app that keeps calloop's sender converts the
AppSender into it on the first line, and the now-unused QueueHandle and
EngineState imports go.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
src/main.rs | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/main.rs b/src/main.rs
index 39e65a9..bc03f8d 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -13,7 +13,6 @@ use cce_ui::widget::{Adapted, LayoutConstraints, Point};
use cce_ui::widget::input::Slider2D;
use cce_ui::engine::{LogicalSize, LogicalPosition, LayerAnchor, LayerKeyboardInteractivity, LayerKind, LayerSettings};
use cce_ui::scene::paint::Prim;
-use wayland_client::QueueHandle;
/// What a child window is, from `--type`. The first seven are the kinds of surface a
/// toolkit client can be under cce; the last two are the gallery's editor windows.
@@ -1093,7 +1092,7 @@ impl State {
impl cce_ui::engine::Application for State {
type Message = String;
- fn new(_qh: &QueueHandle<cce_ui::engine::EngineState<Self>>, _sender: calloop::channel::Sender<Self::Message>) -> Self {
+ fn create(_sender: cce_ui::engine::AppSender<Self::Message>) -> Self {
let args: Vec<String> = std::env::args().collect();
let flag = |name: &str| args.iter().any(|a| a == name);
let value = |name: &str| args.iter().position(|a| a == name).and_then(|i| args.get(i + 1)).cloned();