weather: now, the next 24 hours and the week
git clone https://git.lucas.co/cce-weather.git
Route clicks and hover to the shared context menu while it is open
A right-click on the search box opens cce-ui's shared context menu, and
cce-ui leaves routing to it to the app: no click outside it closed it,
and its rows did nothing. While it is open a press now goes to the menu
first -- a row runs, anywhere else dismisses, and a row's edit is
drained like any change to the box -- and the pointer drives its row
highlight.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
src/main.rs | 22 ++++++++++++++++++++++
1 file changed, 22 insertions(+)
diff --git a/src/main.rs b/src/main.rs
index 1e4acf7..2d245a7 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -833,6 +833,15 @@ impl Application for WeatherApp {
}
fn handle_pointer_move(&mut self, pos: LogicalPosition, needs_rebuild: &mut bool) {
+ // The shared context menu (the search box's) gets the pointer to itself
+ // while open: its row highlight.
+ if cce_ui::widget::context_menu::is_visible() {
+ if cce_ui::widget::context_menu::cursor_moved(pos.x, pos.y) {
+ self.needs_rebuild = true;
+ *needs_rebuild = true;
+ }
+ return;
+ }
let ev = Event::PointerMove { x: pos.x, y: pos.y, local_x: pos.x, local_y: pos.y };
if self.route(&ev, false) || self.needs_rebuild {
self.needs_rebuild = true;
@@ -847,6 +856,19 @@ impl Application for WeatherApp {
pos: LogicalPosition,
needs_rebuild: &mut bool,
) -> Option<Self::Message> {
+ // The shared context menu a right-click on the search box opens takes
+ // every click while open: a row runs, a press anywhere else dismisses it.
+ // The toolkit leaves this routing to the app; without it the menu could
+ // not be closed by clicking outside it, and its rows did nothing. A row's
+ // edit (Paste, Cut) is drained like any other change to the box.
+ if cce_ui::widget::context_menu::is_visible() {
+ if cce_ui::widget::context_menu::mouse_input(button, state, pos.x, pos.y, Some(&mut self.ui_context)) {
+ self.drain_widget_changes();
+ self.needs_rebuild = true;
+ *needs_rebuild = true;
+ }
+ return None;
+ }
let ev = Event::MouseButton { button, state, x: pos.x, y: pos.y, local_x: pos.x, local_y: pos.y };
if self.route(&ev, false) || self.needs_rebuild {
self.needs_rebuild = true;